Interface TextureSource


public interface TextureSource
Supplies and updates the texture rendered by a Media360View, enabling dynamic content such as procedural animations - and, once a platform path from media frames to GPU textures exists, 360 video. All methods run on the render thread.
  • Method Details

    • createTexture

      Texture createTexture(GraphicsDevice device)

      Creates the texture. Invoked once on the render thread after the GPU context is ready.

      Parameters
      • device: the graphics device bound to the view
      Returns

      the texture to map onto the sphere

    • updateTexture

      boolean updateTexture(GraphicsDevice device, Texture texture)

      Invoked once per frame before drawing. Update the texture contents here and return true when they changed (so continuous sources keep the view animating).

      Parameters
      • device: the graphics device bound to the view

      • texture: the texture returned by #createTexture(GraphicsDevice)

      Returns

      true when the texture contents changed this frame

    • dispose

      void dispose(GraphicsDevice device)

      Invoked when the view tears down. Release anything the source owns; the texture itself is disposed by the view.

      Parameters
      • device: the graphics device bound to the view