Class ARModel

java.lang.Object
com.codename1.ar.ARModel

public final class ARModel extends Object

The renderable content of an ARNode: geometry plus an optional base-color texture or solid color. Models are immutable descriptors - the platform backend uploads them into its native renderer when the node is attached to an anchor.

Create a model either from a glTF 2.0 asset (.glb or .gltf bytes, parsed with com.codename1.gpu.GltfLoader) or directly from a com.codename1.gpu.Mesh such as one built by com.codename1.gpu.Primitives. Geometry units are meters in the anchor's local frame.

  • Method Details

    • fromGltf

      public static ARModel fromGltf(byte[] glbOrGltf)

      Creates a model from in-memory glTF 2.0 bytes (binary .glb or JSON .gltf). The geometry and base-color texture are parsed lazily on first access.

      Parameters
      • glbOrGltf: the raw model bytes
      Returns

      the model descriptor

    • fromGltf

      public static ARModel fromGltf(InputStream in) throws IOException

      Reads all bytes from the stream and creates a glTF model. The stream is closed.

      Parameters
      • in: a stream over .glb or .gltf bytes
      Returns

      the model descriptor

      Throws:
      IOException
    • fromMesh

      public static ARModel fromMesh(Mesh mesh, int argbColor)

      Creates a model from a mesh rendered in a single solid color.

      Parameters
      • mesh: the geometry, in meters

      • argbColor: the solid base color as 0xAARRGGBB

      Returns

      the model descriptor

    • fromMesh

      public static ARModel fromMesh(Mesh mesh, Image texture)

      Creates a model from a mesh with a base-color texture.

      Parameters
      • mesh: the geometry, in meters, with texture coordinates

      • texture: the base-color image

      Returns

      the model descriptor

    • getGltfBytes

      public byte[] getGltfBytes()
      The raw glTF bytes as a newly allocated array, or null for mesh-based models.
    • getMesh

      public Mesh getMesh()
      The model geometry. For glTF models the geometry is parsed on first access.
    • getBaseColorImage

      public Image getBaseColorImage()
      The decoded base-color image, or null when the model has none. For glTF models the image is extracted on first access.
    • getColor

      public int getColor()
      The solid base color as 0xAARRGGBB, used when the model carries no texture. Defaults to opaque white.